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jinyu
Age. 37
Gender. Female
Ethnicity.
Location Denver, CO
School. Other
» More info.
Sprocket's Training Milestones
Came home (Aug 2, 2014)
Asked to go outside (Aug 5, 2014)
Slept 4 hours straight (night) (Aug 5-6, 2014)
Crane Count
7/3/13 - 8
7/4/13 - 30
7/5/13 - 36
7/10/13 - 54
7/11/13 - 57
7/18/13 - 67
2/17/14 - 83
(cumulative)
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Moon Mod!
CURRENT MOON
To Read:
- Carrie
- Dream of the Red Chamber
- Time to Kill
- Scent of the Missing
- Stiff
Nano mod!
The Return for Nerdworld
Wednesday. 9.5.07 3:20 pm
I am back from the gaming convention. All said and done, it was really a lot of fun. I saw a lot of people that I hadn't seen in a full convention cycle, so that was pretty interesting. Conventions are a really strange thing, I guess it's kind of like a great big family reunion without the awkwardness. It's none of this, "Hell, I haven't seen you in a year why don't you call me." It's more like, "Wow! Have you grown? It's so nice to see you." Not to mention you all like the same thing so you can either game or talk about gaming, the only time you get lost is when the army vets start talking weapons.

I think I liked my last slot the best, which is ironic since it was the only one I DMed. I found that I really like DMing. It's good to have a break here and there, but frankly, I like being in charge and I like using my own worlds. This slot is actually a special game where the players show up and a DM is chosen out of those players. Then the DM has to throw together a module while the players throw together their characters and they are in two different rooms so there is a chance for delightful miscommunications. I think it was the last time I played it, the players decided they were all snails, unfortunately the DM got that information halfway through his planning period. We heard his screams of frustration from three rooms away. Since then they have put in measures to prevent such things.

In this game the players chose the genre and the time period. It was the "Heist" genre in the near future, so, at least for me, it was easy to hammer out a Ocean's Eleven-like plotline in a couple of minutes. I drew diagrams out of the ying-yang, wrote little scripts, looked up page numbers, pulled out my dice and stole heavily from things I had already done. End result? Everyone seemed to have fun. Ironic since more than half of them died. There was one trigger happy guard that generally wasted everything in sight (including my own guards at the end of the hallway) which gave us three dead people right near the end. The only two people who weren't dead were the techies in the getaway car below. One of the techies came up to save the one guy who was just mostly dead. He FINALLY killed the last guard failed some checks to stablize the mostly dead guy and made a critical failure when trying to safely getting him into the harness. It didn't confirm though, so the guy just took a little bit of damage before they all repelled down the building to the waiting car. Looking back, it did have all the essential elements:

Easily accessible character stereotypes - to make roleplaying easier (They chose these)

An strong motive for following the plot - If you're really roleplaying your character and they have no reason to be somewhere... then you're screwed. You have to just think, "Okay, as a player I know my DM wants me to go here. Now, if I could just convince my character..." (The characters were all part of a mob family. The Boss asked them to steal something for her. The Boss gives you amazing goodies if you succeed, you die if you don't! Simple enough?)

A real threat of danger - You can't just WIN! That's no fun. If there was no struggle then the ending would mean nothing! (This one... I suceeded a little too well. There was such a real threat that everyone DIED!)

So yeah, I'm pleased. In other news, I am feeling more and more confident about Graphic Design... or maybe it's just my listening abilities. As it seems, I am the only person who sucessfully followed the project guidelines. Not only that, but I was one of the few people whose AD was actually PG. Yeeeeaaah. Of course I got a toy plane... other people got like... twisty ties and telephone chords, cups, plasitic gloves... I got lu-cky! Our next project is a group project. I hope we turn out with something classy. I know art doesn't have to be classy, in fact it is becoming less and less classy every single day, but when I do art, I want class, so that's what I'm hoping for.
5 Comments.


Ah, I went to a convention this weekend, Dragon*Con! It was a lot of fun and my boyfriend got to meet a Magic Card artist that he's a huge fan of, so that was exciting.

To us, anyway.
» Chloefoxx on 2007-09-05 05:35:24

i wish i could install some rpg games in my office computer.
» renaye on 2007-09-05 09:31:32

ah. i'm actually new to games. i bought a laptop that has features just for games but i just started playing last week...

oh for ur manga as literature... i think people would recommend the tales of genji...
» renaye on 2007-09-06 03:51:53

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» Forrest (60.217.232.53) on 2010-09-03 11:54:55

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» Bradly (118.96.78.2) on 2011-06-07 05:49:54

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